RPGNuke. ru published an interesting article about what we are all so lacking in role-playing games in recent years.
' Many of you probably started your way along the trail role-playing games by not more than 10 years ago, but there is a huge core of players who remember the languid expectation of the release of Fallout 2 and Baldur's Gate. Since then much water has flowed, and more assorted creatures died in the throes of our swords.
Most of the modern role-playing fans are happy with the status quo, which is established in the genre a few years ago. However, there are those who have something missing in the modern RPG, and they may have nodded in agreement, after reading this article. We present you the 5 things that are lacking modern RPG.
5. My character - I. It's amazing, but at this stage of development of the RPG genre is much more consistent this concept can be seen in online role-playing games. On the one hand, the total scoring of dialogue characters, including the main character - a measure of the availability of the game has a decent budget and the efforts of developers to please the player. On the other hand - a scourge of the genre RPG, a factor that does not allow himself to a character with its associated.

In the modern role-playing games, we act as Shepard, Geralt, Hawke, Adam Jensen, and God knows who else, but not as themselves caught in a novel and fascinating world behind the screen. The desire of developers to the cinematic narrative at all discourage players the feeling that we had ten years ago in Baldur's Gate 2. The feeling of complete control over the situation made it an incredible space for wagering almost any role, while the current role-playing games are completely deprived of this. Reduction of new-fangled versions give only one answer - a sense that we control the garrulous puppet, a kind of Pinocchio, which even under our control, but no, no, and another inappropriate remark sboltnet.
Perhaps the only - and very pleasant, I must say - except at the moment is Fallout: New Vegas.
4. Unexpected content.
Most developers of role-playing games in our time trying to teach players all content on a platter, as if afraid that careless gamers get lost, and, God forbid, does not recognize the existence of an interesting quest. This factor is completely kills the interest in research, because all the information now falls into the hands of their own. Whether it is a message to the e-mail, letter left in the lair of a trivial character or NPC, bounding like a jack out of the box and immediately showered protagonist their own problems.

And even if some random quest was overlooked, careful designers always leave a marker on the map marking its location. What a pleasure it was randomly stumble on a previously unknown quest in any Fallout or Planescape: Torment and how to look pretentious attempts to shove the job under his nose in any Dragon Age 2. Developers should think about in order to present the content is not so clear, as demonstrated by evidence other than filing quests in Vampire the Masquerade: Bloodlines from top of the Troika Games developers.
The problem is, I think, lies in the fact that developers can not find a difference between ... It's one thing if a player deliberately does not want to participate in the study of the world and finding new jobs, and quite another if he has to ignore the crowded magazine.
In the modern role-playing games is not enough unexpected finds, is not obvious secrets and quests that do not attract the attention of the force.
3. The logical communication with allies.
The concept of role-playing games lately seem to be very sketchiness. Yes there lately, it all started after the release of Star Wars Knights of the Old Republic in 2003, where developers from BioWare ridiculously simplified communication with mates. Each level of experience gained made it possible to talk to party members on any new topic, however, after answering all the questions of interest to the player, NPC is locked in a player to reach the next level. Computer to talk idol was beyond the power even to the hero with the skill to pump up to the limit of the dialogue, which is very annoying hardened veterans of the genre RPG.
The next sign was Mass Effect, in which new topics for discussions revealed only after the player some control points, which also did not add role- playing component of attractiveness.
Added fuel to the fire and developers from Obsidian, created for the SW KotOR 2 and Neverwinter Nights 2 kind of points system that allows to navigate in relation to the protagonist teammates. It is this idea borrowed BioWare and again made it easier. Thus was born the many hateful ...
2. motivated by party members.
Companions in modern RPG often do not have decent motivations to join the hero of the story. Someone wants to take revenge on small-town villain, and then remains in the frame of the game, for some unknown reason, regular rushing to the glory of the embrasure protagonist, someone just does not know what to do in their spare time, self-mutilation, are quirky individuals who out of sympathy .
There are totally irresponsible and NPC, the objectives of which by happy coincidence, the same with the goals of the hero, because in fantasy worlds at each step there are elite warriors, who are eager to kill an unknown malicious evil simply because it has come to them on foot in the bus.
As an example, insufficiently explored motivation can result from Lelianu hit Dragon Age: Origins, which supposedly spoke the Creator. Really, these individuals incredibly much and the main reason is usually obvious psychosis and other diseases.
Developers, we turn to you. Give the characters a decent motivation! .
a. The normal appearance of teammates.
Looking at the satellite accompanying the hero in a modern RPG, it seems as if the player is traveling with the traveling circus. Half-mad robots, aliens of all colors, golems, secret agents, killers, thieves - is a partial list of the rabble that evinces a desire to create a regular basis to the Chief vicious guy big and ended in failure problems.

Surely the developers have exhausted all means to bring to the characters personality, not counting the bright appearance? .
And that, dear readers, not all items. Wait a second article and stay tuned.
Del-Vey, 08. 11. 2011 21:23.